The Heroes of Southaven
Five hundred years ago, five adventurers out of a frontier town called Southaven stopped the Unmaker's return. Every child on Newcome can name them. Almost nobody can name them correctly.
What survives is a paladin with a hammer, an elf who read the future, a sorcerer who burned, a general who would not break, and a halfling who could not be held. The names drift by region. Southaven itself is a real place, still standing, a pilgrimage stop with a museum and a poor selection of inns.
They are scripture in the Church of Elandria, a stage cycle in the cities, a drinking song in Brandyburrow, and the name of an ale.